What This Mod Does?
What if one day, you wake up as a patient in a hospital, without any memory of yourself? What are you going to believe? Or… Who are you going to believe?…
Screenshots
- Amnesia The Dark Descent White Night Mod Retail Installation
- Amnesia The Dark Descent White Night Mod Steam Installation
- Amnesia The Dark Descent White Night Mod Denver State Hospital
- Amnesia The Dark Descent White Night Mod Soundtrack
- Amnesia The Dark Descent White Night Mod Another Mental Realm
- Amnesia The Dark Descent White Night Mod Asylum Room
- Amnesia The Dark Descent White Night Mod Bathroom
- Amnesia The Dark Descent White Night Mod Burning Monster
- Amnesia The Dark Descent White Night Mod Empty and Creepy Hospital Corridors
- Amnesia The Dark Descent White Night Mod Empty Chair With Blood In An Empty Room
- Amnesia The Dark Descent White Night Mod Hospital Room Signages
- Amnesia The Dark Descent White Night Mod Last Level
- Amnesia The Dark Descent White Night Mod Mental Realm
- Amnesia The Dark Descent White Night Mod New Flashlight Falloff
- Amnesia The Dark Descent White Night Mod On Our Way To The Morgue
- Amnesia The Dark Descent White Night Mod Sewers
- Amnesia The Dark Descent White Night Mod Strecther Behinde The Fences
- Amnesia The Dark Descent White Night Mod To The Basement
- Amnesia The Dark Descent White Night Mod Tunnels
- Amnesia The Dark Descent White Night Mod Twisting Corridors
Videos
Requirements
- Amnesia: The Dark Descent 1.2 patch (Justine) is essential. Whithout it, you won’t be able to play White Night.
- At least 700 MB of free space is needed. White Night installs 450 MB on disk, map caches are nearly 150 MB, and save files can take up to 100 MB in total.
Installation
This tutorial covers the installation of White Night, but since it is a total conversion for Amnesia: The Dark Descent, it also applies every total conversion mod.
First of all, I don’t have a Mac, so Mac information is completely theoretical.
What is a Total Conversion?
This wikipedia article pretty much explains the basics of a total conversion mod in general. Since total conversion mods are NOT custom stories, basic way of installing custom stories won’t work. I mean, if you put White Night into your custom_stories folder, it won’t show up because the structure is completely different.
Windows
For Steam:
C:Program FilesSteamsteamappscommonamnesia the dark descent
C:Program FilesSteamsteamappscommonamnesia the dark descent
» InfoCurrent version: 2.5.8.0Released: 16th June 2013DonateHelp me improveImgBurnadvertisementHosted ByAwardsSocial Networking» DownloadImgBurn v2.5.8.0 (3,870 KB)Released: Sunday 16th June 2013(Currently hosting v2.5.8.0)(Currently hosting v2.5.8.0)(Currently hosting v2.5.8.0)(Currently hosting v2.5.8.0)(Currently hosting v2.5.8.0)(Currently hosting v2.5.8.0)(Currently hosting v2.5.8.0)CRC32: EEEBD354MD5: 0B4C94F8480F8CD13E160BCEAAAA8B29SHA-1: 6FC013ED5944B13EFC54648699EA80F304E37AD0. Imgburn bin to iso converter.
For Retail:
C:Program FilesAmnesia – The Dark Descentredist
C:Program FilesAmnesia – The Dark Descentredist
When you open this folders, you will see your Amnesia.exe; and this is your root folder.
Now, open the file you downloaded, white_night.zip, open the white_night folder inside it; and copy everything you see there to your ROOT FOLDER; where your Amnesia.exe is.
Now, open the file you downloaded, white_night.zip, open the white_night folder inside it; and copy everything you see there to your ROOT FOLDER; where your Amnesia.exe is.
After extraction, your Amnesia folder should look like this:
For Steam:
For Retail:
For Steam:
For Retail:
Troubleshooting
- Please not that, if your Amnesia installation is installed in a language other than English, you might need to set your main game to English. You can solve this issue by doing these:
“Change startlanguage=YourLanguage to startlanguage=english in main_settings.cfg, just that.”
(Credits: Maegirom) - If Steam doesn’t work for White_Night.bat; try to exit Steam completely, then double click on White_Night.bat. This will open Steam again and this time White Night will work.
- ‘I had the same “Amnesia.exe cause an EXCEPTION_ACCES_VIOLATION in module Amnesia.exe at 0023:004A67A8” error, reinstalled in English language and still wasn’t able to run it. Then i deleted the Amnesia folder in C:/users/”your account name”/my documents, the one that have my profile and saves (Of course i made a backup of the folder), and finally got it running. Hope it helps others with this issue.”‘
(Credits: Hitoshura_Mahboi)
Mac
There is a Frictional Games Support entry which covers the basic process thoroughly and it explains better than me: http://www.frictionalgames.com/forum/forum-57.html
This one is a bit tricky. If you installed Amnesia as an application:
- Right click amnesia.app and choose Show Package Contents
or, if you are using Steam (credits to: Zumper): - Add the files in “~/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/”
- Go on Steam, and then Set Launch Options
- Add wn_config/main_init.cfg
- Click on OK, and then start the game and your done!
This will open your root folder. Do the same extraction with Windows. However, keep in mind that .bat files doesn’t work on Mac. So here’s how you run White Night:
- Open the terminal and then you can type (assuming you installed Amnesia in Applications):
- You can also use Applescript and create bat like launcher:
Go to Applications/Utilities and start the AppleScript Editor then type: - and save as… Application and then it is good to go.
Linux
Installation is same as Windows, but this time you have to have proper rights for your Amnesia folder. Also, keep in mind that .bat files doesn’t work on Linux either.
After installed, open a terminal and navigate it to your Amnesia installation folder, where your Amnesia.bin or Amnesia.bin64 exists, then run the Amnesia with adding wn_config/main_init.cfg to your command line.
Desura
You can use Desura to install White Night, or any other total conversion mod for Amnesia, on your Windows or Linux machines. It works perfectly.
Uninstallation
Delete the folders with prefix ‘wn_’ in:
- Root folder
- Entities folder
- Static Objects folder
- Textures/Decals folder
- Maps/White Night folder
Developer’s Guide for White Night
Stuck? Left in darkness? Can’t understand the story? Make an appointment for our next session.
First of all; White Night is a completely story oriented game. This means, it is not made for scaring people, but it is made for telling a story with an intricate way of story-telling. If you are not going to try to understand the story, explore for the notes and flashbacks; this is likely not for you.
![Soundtrack Soundtrack](/uploads/1/2/3/7/123743445/338247138.jpg)
This is a guide for people who got stuck and can’t advance in the game or cannot understand the story. This article probably won’t spoil anything for you; but if you are an experienced old-school gamer you don’t need to read it.
General Tips:
- Don’t rush.
- Explore.
- Interact.
- Read.
- Think.
- Immerse.
- If a door doesn’t give you a message like “Stuck”, it could be and probably should be unlocked.
- Don’t try to break the game. Physics engine is fragile.
Batteries & Lights:
There are lots of batteries in the game. If you act lazy and rush the game, you will stuck in darkness. There are more than 30 batteries through the game. They are waiting for you to find them.
There are lots of batteries in the game. If you act lazy and rush the game, you will stuck in darkness. There are more than 30 batteries through the game. They are waiting for you to find them.
![Amnesia The Dark Descent Soundtrack Amnesia The Dark Descent Soundtrack](/uploads/1/2/3/7/123743445/363898626.png)
- Screwdriver works and opens some places. Try it.
- Check everywhere. Drawers, corners, cabinets etc.
- I took the time to implement a light-switch system.
Puzzles:
Puzzles are not hard. They need a little thinking and paying attention. But again, here’s some tips.
Puzzles are not hard. They need a little thinking and paying attention. But again, here’s some tips.
- In fridge puzzle:
Look at the rope.
Eight buttons corresponds the eight block with six of them numbered. - In bathtub puzzle:
There is a valve behind the door which flows the cold water to the room.
If you turn the right valve, it gets stuck. - In phonograph puzzle:
You’ll listen the tune from the phonograph and play it on the piano.
Look at your left.
Story:
A lot of people came complaining about how story didn’t make sense. I’m quite proud with the story I wrote, but when I see people not caring about it saddens me. If you didn’t understand the story, it means you either rushed the game or missed some notes/flashbacks. If you miss the notes and/or flashbacks, you won’t understand the story.
A lot of people came complaining about how story didn’t make sense. I’m quite proud with the story I wrote, but when I see people not caring about it saddens me. If you didn’t understand the story, it means you either rushed the game or missed some notes/flashbacks. If you miss the notes and/or flashbacks, you won’t understand the story.
If you don’t try to understand the story, it’s highly unlikely for you to understand it.
- There are 19 notes in the game. Find them, and read them.
- There are 5 flashbacks in the game. Try to interact with most of the obvious things.
- Think about the symbolism. What you see, what you are doing, where you are. It all has a connection to it. It all has a purpose being there.
Known Issues
I still don’t know what causes black lines on some nVidia cards. As far as I know, it started with a beta driver, which was for Battlefield 3. Please let me know if latter drivers still have the same issue.
Also, I encountered some people who has this problem:
If you are encountering this problem, then it means either you didn’t update your game, or it didn’t updated correctly. Chances are your game is a pirated version, and won’t work. None of the people who purchased the game from Steam, Desura or Frictional Store reported this problem.
Amnesia
Changelog
UPDATE: v1.1
There were some bugs in the first release. Finally I took the time and fixed them as much I as I can do.
- Various fixes, like flipping decals, are fixed.
- Some of the dark places are now not so dark anymore.
- Some of the puzzles are simplified.
- Some grammar mistakes in English language are fixed.
- First translation pack is now built-in: Turkish, Czech, German. You don’t need to install them separately.
- Added some batteries to more open places for those who couldn’t find batteries in hospital level.
- No other new content is added! If you already finished White Night, you don’t need to play it again for the updated version.
Mod Creator/Credits
Tanshaydar (Tansel Altınel)
[email protected]
http://blog.tanshaydar.com/
[email protected]
http://blog.tanshaydar.com/
Please note that I didn’t compose the musics in mod. If you want to check other tracks of these composers, their websites are:
Broken Notes Music Productions
Liminality (Liminal RECS)
Broken Notes Music Productions
Liminality (Liminal RECS)
Soundtrack
Download below Mathematica 10 activation key generator.
Downloads
White_Night_1.1.7z
White_Night_Soundtrack.7z
White_Night_Soundtrack.7z
Related Posts
- Amnesia: The Dark Descent Justine DLC Türkçe Yama
- Amnesia: The Dark Descent Demo Türkçe Yama
- Amnesia: The Dark Descent Türkçe Yama
VideoGameI'll never be scared of another horror game again.
The game is..terrifying. Most survival/horror games at least give you someway to defend yourself. This game removes that commonality as a whole; the only way to live is to hide. Say what you will about the story; it's not exactly the game's selling point. It's not terrible, but obviously not the first thing on your mind. Running from mutilated, deformed fleshies is what you will be most concerned about. That, and lighting up the place..
The sounds are quite well made..that's really what gets you sometimes. The whispering and voices in your mind, the creaks and wind howling in that damned castle..Brr. It still gives me chills thinking about it. Headphones and playing at night are a must. Don't even try to do it any other way, it blows the immersion. (At least try to play it at night) The atmosphere is constantly on you. Sometimes you'll feel as if you're the smallest thing in the universe. Everything in the game is there to make you afraid. The walls, paintings, etc..hell even friggin' drawers. At least, that's the way it felt..
Stuff just isn't scary anymore. This cursed game numbed my nerves. Unless something better comes along, I think I'm stuck not being able to enjoy the horror elements of games anymore..
What This Mod Does?
What if one day, you wake up as a patient in a hospital, without any memory of yourself? What are you going to believe? Or… Who are you going to believe?…
Screenshots
- Amnesia The Dark Descent White Night Mod Retail Installation
- Amnesia The Dark Descent White Night Mod Steam Installation
- Amnesia The Dark Descent White Night Mod Denver State Hospital
- Amnesia The Dark Descent White Night Mod Soundtrack
- Amnesia The Dark Descent White Night Mod Another Mental Realm
- Amnesia The Dark Descent White Night Mod Asylum Room
- Amnesia The Dark Descent White Night Mod Bathroom
- Amnesia The Dark Descent White Night Mod Burning Monster
- Amnesia The Dark Descent White Night Mod Empty and Creepy Hospital Corridors
- Amnesia The Dark Descent White Night Mod Empty Chair With Blood In An Empty Room
- Amnesia The Dark Descent White Night Mod Hospital Room Signages
- Amnesia The Dark Descent White Night Mod Last Level
- Amnesia The Dark Descent White Night Mod Mental Realm
- Amnesia The Dark Descent White Night Mod New Flashlight Falloff
- Amnesia The Dark Descent White Night Mod On Our Way To The Morgue
- Amnesia The Dark Descent White Night Mod Sewers
- Amnesia The Dark Descent White Night Mod Strecther Behinde The Fences
- Amnesia The Dark Descent White Night Mod To The Basement
- Amnesia The Dark Descent White Night Mod Tunnels
- Amnesia The Dark Descent White Night Mod Twisting Corridors
Videos
Requirements
- Amnesia: The Dark Descent 1.2 patch (Justine) is essential. Whithout it, you won’t be able to play White Night.
- At least 700 MB of free space is needed. White Night installs 450 MB on disk, map caches are nearly 150 MB, and save files can take up to 100 MB in total.
Installation
This tutorial covers the installation of White Night, but since it is a total conversion for Amnesia: The Dark Descent, it also applies every total conversion mod.
First of all, I don’t have a Mac, so Mac information is completely theoretical.
What is a Total Conversion?
This wikipedia article pretty much explains the basics of a total conversion mod in general. Since total conversion mods are NOT custom stories, basic way of installing custom stories won’t work. I mean, if you put White Night into your custom_stories folder, it won’t show up because the structure is completely different.
Windows
For Steam:
C:Program FilesSteamsteamappscommonamnesia the dark descent Fahrenheit indigo prophecy download.
C:Program FilesSteamsteamappscommonamnesia the dark descent Fahrenheit indigo prophecy download.
For Retail:
C:Program FilesAmnesia – The Dark Descentredist
C:Program FilesAmnesia – The Dark Descentredist
When you open this folders, you will see your Amnesia.exe; and this is your root folder.
Now, open the file you downloaded, white_night.zip, open the white_night folder inside it; and copy everything you see there to your ROOT FOLDER; where your Amnesia.exe is.
Now, open the file you downloaded, white_night.zip, open the white_night folder inside it; and copy everything you see there to your ROOT FOLDER; where your Amnesia.exe is.
After extraction, your Amnesia folder should look like this:
For Steam:
For Retail:
For Steam:
For Retail:
Troubleshooting
- Please not that, if your Amnesia installation is installed in a language other than English, you might need to set your main game to English. You can solve this issue by doing these:
“Change startlanguage=YourLanguage to startlanguage=english in main_settings.cfg, just that.”
(Credits: Maegirom) - If Steam doesn’t work for White_Night.bat; try to exit Steam completely, then double click on White_Night.bat. This will open Steam again and this time White Night will work.
- ‘I had the same “Amnesia.exe cause an EXCEPTION_ACCES_VIOLATION in module Amnesia.exe at 0023:004A67A8” error, reinstalled in English language and still wasn’t able to run it. Then i deleted the Amnesia folder in C:/users/”your account name”/my documents, the one that have my profile and saves (Of course i made a backup of the folder), and finally got it running. Hope it helps others with this issue.”‘
(Credits: Hitoshura_Mahboi)
Mac
There is a Frictional Games Support entry which covers the basic process thoroughly and it explains better than me: http://www.frictionalgames.com/forum/forum-57.html
This one is a bit tricky. If you installed Amnesia as an application:
- Right click amnesia.app and choose Show Package Contents
or, if you are using Steam (credits to: Zumper): - Add the files in “~/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/”
- Go on Steam, and then Set Launch Options
- Add wn_config/main_init.cfg
- Click on OK, and then start the game and your done!
This will open your root folder. Do the same extraction with Windows. However, keep in mind that .bat files doesn’t work on Mac. So here’s how you run White Night:
- Open the terminal and then you can type (assuming you installed Amnesia in Applications):
- You can also use Applescript and create bat like launcher:
Go to Applications/Utilities and start the AppleScript Editor then type: - and save as… Application and then it is good to go.
Linux
Installation is same as Windows, but this time you have to have proper rights for your Amnesia folder. Also, keep in mind that .bat files doesn’t work on Linux either.
After installed, open a terminal and navigate it to your Amnesia installation folder, where your Amnesia.bin or Amnesia.bin64 exists, then run the Amnesia with adding wn_config/main_init.cfg to your command line.
Desura
You can use Desura to install White Night, or any other total conversion mod for Amnesia, on your Windows or Linux machines. It works perfectly.
Uninstallation
Delete the folders with prefix ‘wn_’ in:
- Root folder
- Entities folder
- Static Objects folder
- Textures/Decals folder
- Maps/White Night folder
Developer’s Guide for White Night
Stuck? Left in darkness? Can’t understand the story? Make an appointment for our next session.
First of all; White Night is a completely story oriented game. This means, it is not made for scaring people, but it is made for telling a story with an intricate way of story-telling. If you are not going to try to understand the story, explore for the notes and flashbacks; this is likely not for you.
This is a guide for people who got stuck and can’t advance in the game or cannot understand the story. This article probably won’t spoil anything for you; but if you are an experienced old-school gamer you don’t need to read it.
General Tips:
- Don’t rush.
- Explore.
- Interact.
- Read.
- Think.
- Immerse.
- If a door doesn’t give you a message like “Stuck”, it could be and probably should be unlocked.
- Don’t try to break the game. Physics engine is fragile.
Batteries & Lights:
There are lots of batteries in the game. If you act lazy and rush the game, you will stuck in darkness. There are more than 30 batteries through the game. They are waiting for you to find them.
There are lots of batteries in the game. If you act lazy and rush the game, you will stuck in darkness. There are more than 30 batteries through the game. They are waiting for you to find them.
- Screwdriver works and opens some places. Try it.
- Check everywhere. Drawers, corners, cabinets etc.
- I took the time to implement a light-switch system.
Puzzles:
Puzzles are not hard. They need a little thinking and paying attention. But again, here’s some tips.
Puzzles are not hard. They need a little thinking and paying attention. But again, here’s some tips.
- In fridge puzzle:
Look at the rope.
Eight buttons corresponds the eight block with six of them numbered. - In bathtub puzzle:
There is a valve behind the door which flows the cold water to the room.
If you turn the right valve, it gets stuck. - In phonograph puzzle:
You’ll listen the tune from the phonograph and play it on the piano.
Look at your left.
Story:
A lot of people came complaining about how story didn’t make sense. I’m quite proud with the story I wrote, but when I see people not caring about it saddens me. If you didn’t understand the story, it means you either rushed the game or missed some notes/flashbacks. If you miss the notes and/or flashbacks, you won’t understand the story.
A lot of people came complaining about how story didn’t make sense. I’m quite proud with the story I wrote, but when I see people not caring about it saddens me. If you didn’t understand the story, it means you either rushed the game or missed some notes/flashbacks. If you miss the notes and/or flashbacks, you won’t understand the story.
If you don’t try to understand the story, it’s highly unlikely for you to understand it.
- There are 19 notes in the game. Find them, and read them.
- There are 5 flashbacks in the game. Try to interact with most of the obvious things.
- Think about the symbolism. What you see, what you are doing, where you are. It all has a connection to it. It all has a purpose being there.
Known Issues
I still don’t know what causes black lines on some nVidia cards. As far as I know, it started with a beta driver, which was for Battlefield 3. Please let me know if latter drivers still have the same issue.
Also, I encountered some people who has this problem:
If you are encountering this problem, then it means either you didn’t update your game, or it didn’t updated correctly. Chances are your game is a pirated version, and won’t work. None of the people who purchased the game from Steam, Desura or Frictional Store reported this problem.
Changelog
UPDATE: v1.1
There were some bugs in the first release. Finally I took the time and fixed them as much I as I can do.
- Various fixes, like flipping decals, are fixed.
- Some of the dark places are now not so dark anymore.
- Some of the puzzles are simplified.
- Some grammar mistakes in English language are fixed.
- First translation pack is now built-in: Turkish, Czech, German. You don’t need to install them separately.
- Added some batteries to more open places for those who couldn’t find batteries in hospital level.
- No other new content is added! If you already finished White Night, you don’t need to play it again for the updated version.
Mod Creator/Credits
Tanshaydar (Tansel Altınel)
[email protected]
http://blog.tanshaydar.com/
[email protected]
http://blog.tanshaydar.com/
Please note that I didn’t compose the musics in mod. If you want to check other tracks of these composers, their websites are:
Broken Notes Music Productions
Liminality (Liminal RECS)
Broken Notes Music Productions
Liminality (Liminal RECS)
Soundtrack
Download below
Downloads
White_Night_1.1.7z
White_Night_Soundtrack.7z
White_Night_Soundtrack.7z
Related Posts
- Amnesia: The Dark Descent Justine DLC Türkçe Yama
- Amnesia: The Dark Descent Demo Türkçe Yama
- Amnesia: The Dark Descent Türkçe Yama
The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.
Awake..
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.
It is getting closer.
Explore..
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.
A sound of dragging feet? Or is your mind playing tricks on you?
Experience..
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.
Something emerges out of the darkness. It's approaching. Fast.
Survive..
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.
Do you have what it takes to survive?
Amnesia: The Dark Descent | |
---|---|
Developer(s) | Frictional Games |
Publisher(s) | Frictional Games |
Designer(s) | |
Programmer(s) |
|
Writer(s) | |
Composer(s) | Mikko Tarmia |
Series | Amnesia |
Engine | HPL Engine 2 |
Platform(s) | |
Release |
|
Genre(s) | Survival horror |
Mode(s) | Single-player |
Amnesia: The Dark Descent is a survival horror[1] video game by Frictional Games,[2] released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One. The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions.[3] The game was critically well received, earning two awards from the Independent Games Festival and numerous positive reviews.[4]
Originally released independently via online distribution, the game has since been published in retail by 1C Company in Russia and Eastern Europe, as well as THQ in North America.[5][6][7] A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available.[8] In addition, the game's soundtrack is available for purchase and a free content expansion Justine has been released, as well as many fan-made expansions and stories for its unique 'Custom Story' gamemode.[9] The Amnesia Collection – which contains The Dark Descent, its Amnesia: Justine expansion and the sequel, A Machine for Pigs – was released for PlayStation 4 on 22 November 2016, and for Xbox One on 28 September 2018.
- 2Plot
- 3Development
Gameplay[edit]
Daniel is chased by a Grunt, one of several monsters encountered in the castle.
![Amnesia the dark descent soundtrack Amnesia the dark descent soundtrack](https://artwork.loudr.fm/cK626/amnesia-the-dark-descent-ost.jpg.500.jpg)
In a similar vein to the developer Frictional Games' previous games, Amnesia is an adventure game played from a first-person perspective. The game retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery.[3] Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player's sense of helplessness, as it is now entirely possible to attempt to push open a 'pull' door while danger approaches from behind.
In addition to a health indicator, Daniel's sanity must be managed, centered around an 'afraid of darkness' mechanic. According to designer Thomas Grip, 'the idea was basically that the darkness itself should be an enemy.'[10] Along with being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel's sanity, causing visual and auditory hallucinations and drawing the attention of monsters. Light sources help restore sanity, and if none are available, Daniel may use tinderboxes to ignite candles in wall sconces and candelabra, or deploy an oil-burning lantern found near the beginning of the game. However, the number of tinderboxes and the amount of oil available are both limited, and standing in a light source also makes the player more noticeable to monsters. The player must balance the amount of time Daniel spends in light and shadow. Sanity is fully restored once Daniel completes an objective or progresses the game's story. It may also be restored by staying in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters.
If a monster spots Daniel, it will chase him until he's out of sight. If spotted, Daniel must flee, as Amnesia does not give the player access to weapons. Daniel must find hiding places or barricade doors with rocks, chairs and other obstacles; however, monsters are capable of tearing down doors in their path and kicking obstacles out of the way, and move extremely fast once they have spotted their prey. Players can also choose to hide Daniel in the shadows, at cost to sanity. Monsters who lose sight of Daniel will search for him for a time, but will eventually leave and vanish. Players can also choose, preferably while being chased, to pick up an object and throw it to the monster, temporarily stunning the monster for about two seconds and giving Daniel some extra distance.
Plot[edit]
In late August 1839, Daniel, a young man from London, awakens in the dark and empty halls of the Prussian Brennenburg Castle with little to no memory about himself or his past.[2] All he can remember is his name, that he lives in Mayfair and that something is hunting him.[11][12] He has a note written to himself, which informs him that he has deliberately erased his own memory and is being hunted by a 'shadow', and instructs him to descend into the Inner Sanctum of the castle in order to find and kill its baron, Alexander. As he makes his way through the castle, Daniel gradually learns both about its mysteries and about his own past, through notes and diaries he finds as well as through sudden flashbacks and visions. He also finds himself followed by an unearthly presence – the Shadow – manifesting itself through fleshy, acidic growths spreading through the castle, and encounters terrifying humans-turned-monsters known as 'gatherers' from whom he must hide or flee.
Throughout the game, Daniel collects his own diaries which reveal that in May, he had gone on an archaeological expedition with a professor Herbert, who sought to excavate the tomb of Tin Hinan, buried in the Algerian desert. Separated from his men in the tomb, Daniel discovered a mystical orb and felt it calling to him, entering into a trance when he held it. Afterwards, Herbert sent him back to London to recover and he brought the orb with him. Engrossed in its other-worldly quality, he consulted books and educated men about the orb's nature, finding that others have been known to exist, and wrote letters to people from Herbert's address book. He began to be plagued by nightmares, and found that Herbert's expedition has disappeared and the men he had recently consulted have suffered horrible deaths. Feeling desperate and hunted, he decided to accept the invitation of Alexander, who had replied to his letter by offering him protection at Brennenburg. After his arrival, the baron told him that he is being followed by the orb's 'shadow' or 'guardian', which will kill anything in its path to reclaim the orb, and that he should use the orb's power to fight back. Deep in the castle, he instructed Daniel in rituals supposedly serving to at least temporarily banish the Shadow, which included the killing and torture of imprisoned people, supposedly criminals. When they kidnapped the children of a farmer for what Alexander said would be the final banishment ritual, and Daniel killed one of the girls as she attempted to flee, he lost faith in Alexander, who left him for dead and descended into the Inner Sanctum alone with the orb. Broken, he decided to kill Alexander in revenge for making him a monster. He wiped his memory with an 'amnesia' potion, thus setting up the events of the start of the game.
It is revealed that Alexander is not human, but rather a being from another dimension who arrived on Earth several centuries ago, establishing himself in Brennenburg under the guise of a baron and constantly prolonging his life with 'vitae', a substance harvested from tortured humans, whom he has been hunting for this purpose. He has been seeking a way to use an orb to return to his dimension, and now needs to do this as soon as possible since he fears that other nobles no longer trust him. As Daniel nears the Inner Sanctum, he encounters Heinrich Cornelius Agrippa, a man who had once studied the orbs with his student Johann Weyer and has since been kept alive and imprisoned by Alexander. He tells Daniel that Weyer has been able to harness the power of the orbs to travel between dimensions, which Alexander is preparing to do right now, and instructs him in finding the pieces of what used to be his own orb, which is needed to breach the Inner Sanctum. Agrippa also asks Daniel to take with him his head, which can be severed alive using a tonic invented by Weyer, and throw it into the inter-dimensional portal after Alexander opens it. Once Daniel enters the Inner Sanctum, there are three possible endings: he can let Alexander succeed, then be killed by the Shadow and descend into darkness, while Alexander tells him his sacrifice will be forever celebrated; he can prevent the portal from opening, then leave the castle content with his redemption after the Shadow kills only Alexander; or he can throw Agrippa's head into the portal, which leaves the Shadow to kill both Alexander and Daniel, though Agrippa promises to save Daniel from descending into darkness, calling upon Weyer to help him.
Amnesia: Justine downloadable content[edit]
The player takes control of an unnamed female character, who awakens with amnesia in a dungeon cell, accompanied only by a phonograph. This phonograph contains a recording by a woman named Justine, who tells the player character that she is the subject of a psychological test. The player character is then allowed to escape, or die trying.
The player character is presented with several puzzles to solve. In each, she has the option of simply abandoning the puzzle and walking away, but doing so will cause an innocent victim contained within (a doctor, a priest and a policeman) to die. She is also stalked by the Suitors, three monstrous characters whom Justine (through additional phonographs) reveals to be her own former paramours, now twisted by physical and psychological torture. The player character may also collect notes scattered throughout the testing environs, which give additional background information on the Suitors and Justine herself.
The game's exact ending depends on how many puzzles the player has chosen to solve, and thus how many victims survived. However, all of them proceed along roughly the same lines: after surviving the puzzle sections, the nameless female discovers a phonograph dangling from the ceiling, which causes the walls of the chamber to begin moving inward as though to squash the protagonist. She passes out, but awakens unharmed and begins to congratulate herself. The protagonist is Justine, who staged the entire experiment to see if she still had any compassion for humanity within herself. Armed with her new-found knowledge, she moves forward into the ending sequence, in which any surviving victims thank her (not realizing she does not intend to free them now that her memory is restored) and, if none were saved, the Suitors, trapped, shout threats upon her; it is also possible to change Justine's final lines if a hidden document is found in the Library. Then she goes upstairs back to her house to prepare herself to attend her guests for an imminent party.
Development[edit]
Work began on the game while Penumbra: Requiem was still being developed, with the company working on both projects at the same time.[13] The game was first known under two working titles: Unknown and Lux Tenebras. It was not until 13 November 2009 that it was announced as its current title, Amnesia, with the release of the game's website and a game trailer.[14][15] Initial designs of the game varied considerably from the final game, with the developers interested in reintroducing more combat elements similar to those utilized in their first commercial title Penumbra: Overture. The developers soon discovered that they encountered many of the same problems and difficulties that plagued the combat in that game however, and the design was further changed to be more similar to the style set out by Overture's sequel Penumbra: Black Plague.[16]
On 5 February 2010 it was announced that the game had reached the alpha stage of development on all platforms.[17][18][19] Two weeks later the developers released a new teaser trailer that showed actual game-play footage, and the developers began accepting pre-orders for the game through their website. Also revealed was that the game was at that point being tested on all three intended platforms. It was also announced that the game would be released simultaneously for all of them in August 2010.[20][21] This was later rescheduled, and the game was then expected to have an 8 September 2010 release.[22] It was then later announced on 27 August 2010 that the game had officially gone Gold and would soon be ready for sale.[23] On 3 September, the games demo was released containing selected parts of the gameplay and story. It was then successfully released on 8 September 2010.[24]
If the game reached 2000 pre-orders by 31 May 2010, Frictional promised it would release extra content for the game. The goal was finally met in early May, after the pre-orders were offered at a discount made available until 31 May. This was done due to the success of Penumbra: Overture as a part of the first Humble Indie Bundle.[25] The extra content was revealed to be commentary,[26] and they explained in the comments section of the same page that its intended function was similar to that of Valve Corporation's commentary system that began in the Half-Life 2 series.[27] The authors cite 'Soul Made Flesh' by Carl Zimmer and older horror movies such as The Haunting as being inspirations for the mood and style of the game.[28] Other critics have drawn parallels between the game's story and the writings of H. P. Lovecraft.[29]
Thomas Grip, one of the games main developers, would later write up a post-mortem of the game titled 'The Terrifying Tale of Amnesia' for The Escapist, where he outlined in detail the process of the game's development, mostly focusing on its ever-changing design and the financial problems that plagued the developers for most of the game's development.[10]
A PlayStation 4 version – Amnesia Collection – was released on 22 November 2016 via PlayStation Network; this title includes The Dark Descent, its expansion Amnesia: Justine, and the sequel Amnesia: A Machine for Pigs.[30]
Just two days after its release on PS4 Frictional Games posted a tweet stating that the port managed to recoup all costs and 'more'.[31]
Audio[edit]
Amnesia: The Dark Descent (Original Soundtrack) | |
---|---|
Soundtrack album by Mikko Tarmia | |
Released | 17 May 2011 |
Genre | Video game soundtrack |
Length | 34:41 |
Label | The Sound of Fiction |
The game's music was composed by Mikko Tarmia and released for download on 17 May 2011. Some unused music can be heard in the soundtrack, but not in-game.
Amnesia The Dark Descent Soundtrack track list | ||
---|---|---|
No. | Title | Length |
1. | 'Menu Theme' | 1:16 |
2. | 'Darkness' | 1:16 |
3. | 'Lux Tenebras' | 3:22 |
4. | 'Grand Hall' | 1:27 |
5. | 'Ending: Alexander' | 1:53 |
6. | 'Next To The Guardian' | 1:49 |
7. | 'Theme For Unknown' | 3:04 |
8. | 'Dark Water' | 1:17 |
9. | 'Daniel's Room' | 1:08 |
10. | 'Grunt's Appearance' | 1:14 |
11. | 'Back Hall' | 1:22 |
12. | 'Ending: Agrippa' | 1:56 |
13. | 'Suitor Attacks' | 1:15 |
14. | 'Basement Storage' | 2:12 |
15. | 'Brennenburg Theme' | 3:13 |
16. | 'Hub' | 1:33 |
17. | 'Ending: Alexander' (alternative version) | 2:13 |
18. | 'Bridges' | 1:06 |
19. | 'The End' | 2:05 |
Total length: | 34:41 |
Downloadable content[edit]
On 12 April 2011 Frictional Games released an extra free level for owners of the Steam version of Amnesia. This additional campaign is set apart from Brennenburg Castle. Justine was released on Steam as a way to promote the upcoming release of Portal 2, as getting 100% on the campaign (all of the collectables, all of the analysis and making correct choices) unlocks a message from fictional company Aperture Science. The content was made available for all of the games supported platforms and versions as part of the Amnesia v1.2 update on 17 May 2011.[8]
It is possible to create custom stories for Amnesia that can then be loaded in the game.[32] Various tools for the HPL Engine 2 have been released that allow the creation of own levels, models, particle effects and materials, using an interface similar to Valve's Hammer Editing Software.[33] Game logic can be implemented using the AngelScript scripting language.[34][35][36] A prominent example of a custom story is Penumbra: Necrologue, a fan-made sequel to Frictional's earlier Penumbra series.
Reception[edit]
Reception | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Amnesia: The Dark Descent has received critical acclaim with consistent praise given for the ominous atmosphere and horror elements: 'By strongly focusing on vision and hearing, the distance between player and game is radically diminished. This is technically reinforced by the game’s minimal handling.'[47]John Walker of Rock, Paper, Shotgun even went as far as to say that 'I think it is safe to say that Amnesia is the most successfully frightening game to have been made.'[48] X-Play added Amnesia to its top ten PC games saying 'There are a lot of so-called 'horror' games out there, this one is no joke. You'll be rocking back and forth and crying in no time'.[citation needed]
Frictional Games did show some trepidation over the game's initial sales after the first week,[49] but were encouraged by continued sales throughout the first month after the game's release, with Frictional recouping all the expenses from creating Amnesia by early October 2010.[50] By the beginning of January 2011 the developer reported that nearly 200,000 units had been sold, declaring in response that 'With these figures at hand, we must confess that it gives us new confidence for the PC.'[51] The game kept gaining sales and in July 2011 it had sold almost 350,000 units.[52] At the 2011 Independent Games FestivalAmnesia won awards for both 'Excellence in Audio' and 'Technical Excellence' along with the 'Direct2Drive Vision Award' which included a $10,000 prize.[4]
A year after the original release of Amnesia, the developers revealed that they had sold around 391,102 units and were continuing to sell about 6000 units per month. They also released details about how much money each platform generated for them by analyzing the sales from their online store, with 70% of sales coming from Windows users and 15% coming from users of Linux and another 15% coming from users of Mac OS X. Frictional did however note that their store was the only place anyone could purchase the Linux version of the game, whereas the Mac OS X and Windows versions could be purchased from other sources, meaning that the total percentage of Linux sales is actually considerably smaller compared to other platforms taken collectively. Observing that their own Mac OS X sales did not go down from their own store even as services like Steam picked up the game for that platform, meaning that it did not steal customers from their store but instead opened up a new market, they decided this makes a good incentive for other stores to support Linux as well.[53] As of September 2012, the game sits at an estimated 1.4 million sales.[54]
In 2011, Adventure Gamers named Amnesia the 34th-best adventure game ever released.[55] In 2015, Kotaku originally ranked Amnesia as the 2nd best horror game of all time, beaten only by P.T., but moved it to 1st after P.T. was removed by Konami.[56] In 2017, GamesRadar+ ranked Amnesia as the 3rd best horror game of all time, although in a revised list in 2018, moved the game down to 13th place.[57] In 2018, The A.V. Club ranked Amnesia as the 7th greatest horror game of all time in a list of 35.[58]
Sequel[edit]
An indirect sequel called Amnesia: A Machine for Pigs was released on 10 September 2013,[59] developed by The Chinese Room and published by Frictional Games. A Machine for Pigs is an indirect sequel to The Dark Descent, that while set in the same universe, takes place in an alternate history with different characters.[60]
References[edit]
- ^'Amnesia: The Dark Descent for PC'. GameRankings. Retrieved 5 February 2012.
Age rating = Pegi 16, M for mature
- ^ abAmnesia: The Dark Descent – Game Information Frictional Games
- ^ abAmnesia: The Dark Descent – PC Hands OnEurogamer, 25 July 2010.
- ^ ab. Indie Rock: 2011 IGF Winners Announced Rock, Paper, Shotgun, 3 March 2011
- ^1C-SoftClub/Snowball to publish Amnesia: The Dark Descent in Russia & Eastern Europe Frictional Games, 3 May 2010 (Article by Jens Nilsson)
- ^Chalk, Andy (16 February 2011). 'Amnesia: The Dark Descent Coming to Retail'. The Escapist. Retrieved 25 March 2011.
- ^Mitchell, Richard (16 February 2011). 'THQ places Amnesia: The Dark Descent in a retail box'. Joystiq. Archived from the original on 21 February 2011. Retrieved 25 March 2011.
- ^ abBardin, Maxim (17 November 2010). 'Amnesia: Justine – Now Available To Everyone'. Linux Gaming News. Retrieved 18 May 2011.
- ^Amnesia: The Dark Descent gets a free expansion! Frictional Games Blog, 12 April 2011.
- ^ abThe Terrifying Tale of AmnesiaThe Escapist; 12 July 2011 (Article by Thomas Grip)
- ^Interview With Frictional Games – Penumbra/Amnesia (Tgdb.nl)Archived 20 May 2010 at the Wayback Machine Tgdb Entertainment, 15 May 2010
- ^E3 2010: We talk with Frictional Games about Amnesia: The Dark Descent Big Download, 19 June 2010
- ^Frictional Games On Penumbra And The Future Rock, Paper Shotgun, 17 February 2009
- ^'Amnesia: The Dark Descent Revealed'. Blue's News. 14 November 2009. Retrieved 25 March 2011.
- ^'Amnesia: The Dark Descent Trailer'. GamersHell. 13 November 2009. Retrieved 25 March 2011.
- ^Interview With Frictional Games – Amnesia Linux Gaming News, 25 November 2009
- ^Amnesia: The Dark Descent goes alphaArchived 11 February 2010 at the Wayback MachineLinuxGames, 7 February 2010
- ^Alpha – the beginning of the end! Frictional Games Blog
- ^Amnesia: The Dark Descent Reaches Alpha Inside Mac Games, 9 February 2010
- ^Amnesia: The Dark Descent – Teaser, Web Site & Pre-order Linux Gaming News, 19 February 2010
- ^Amnesia: The Dark Descent – Teaser, Web Site and Pre-Order CHARGED, 19 February 2010
- ^Disturbing details regarding the release of 'Amnesia: The Dark Descent' revealed! Frictional Games, 22 June 2010
- ^Amnesia: The Dark Descent Gone Gold Linux Gaming News, 29 August 2010 (Article by Maxim Bardin)
- ^Scary New Horror Adventure Available for LinuxLinux Journal, 13 September 2010 (Article by Susan Linton)
- ^Insane Amnesia Discount! Frictional Games, 5 May 2010
- ^'some commentary for the release' Frictional Games, 11 May 2010
- ^'similar to the way HL2ep2 does it' Frictional Games, 11 May 2010
- ^Thomas Grip of Frictional Games Speaks on Amnesia: The Dark Descent With GaeaTimes.com Gadgetophilia; 15 September 2010
- ^Condon, Niall (24 October 2018). 'How 'Amnesia: The Dark Descent' Is STILL The Greatest Lovecraftian Horror Game'. Bloody Disgusting. Retrieved 3 December 2018.
- ^Nunneley, Stephany (19 October 2016). 'Amnesia Collection heads to PS4 in November'. VG247. Retrieved 19 October 2016.
- ^Treese, Tyler (24 November 2016). 'Amnesia Collection Already Turning a Profit For Frictional Games'. Retrieved 26 November 2016.
- ^In The Games Of Madness: Editors are out! Frictional Games
- ^Tools – HPL2 DocumentationArchived 18 September 2010 at the Wayback Machine Frictional Games
- ^'Addons - Amnesia: The Dark Descent'. Mod DB.
- ^'Mods - Amnesia: The Dark Descent'. Mod DB.
- ^Finished Custom Stories for Download Frictional Games Forum
- ^'Amnesia: The Dark Descent for PC'. GameRankings. CBS Interactive. Retrieved 15 August 2018.
- ^'Amnesia: The Dark Descent for PC Reviews'. Metacritic. CBS Interactive. Archived from the original on 30 August 2010. Retrieved 23 July 2010.
- ^'Amnesia Collection for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved 15 August 2018.
- ^'Amnesia Collection for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved 15 August 2018.
- ^Berens, Nathaniel (8 September 2010). 'review: Amnesia: The Dark Descent'. Adventure Gamers. Archived from the original on 11 September 2010. Retrieved 9 September 2010.
- ^Smith, Quintin (7 September 2010). 'Amnesia: The Dark Descent PC Review'. Eurogamer. Archived from the original on 9 September 2010. Retrieved 7 September 2010.
- ^Biessener, Adam (8 September 2010). 'Horror Done Right'. Game Informer. Archived from the original on 11 September 2010. Retrieved 9 September 2010.
- ^Onyett, Charles (3 September 2010). 'Amnesia: The Dark Descent Review'. IGN. Archived from the original on 6 September 2010. Retrieved 7 September 2010.
- ^Bickham, Al (6 September 2010). 'Amnesia: The Dark Descent review'. PC Gamer Magazine. Archived from the original on 8 September 2010. Retrieved 8 September 2010.
- ^Smith, Quintin (7 September 2010). 'Amnesia: The Dark Descent PC Review'. Igromania. Archived from the original on 29 September 2010. Retrieved 7 September 2010.
- ^Tom Reiss (2015). 'The only thing we have to fear is fear itself. Horror as a semiotic medium in Amnesia: The Dark Descent' MueSem - Muenchner Semiotik 2015
- ^Wot I Think: Amnesia – The Dark Descent Rock, Paper, Shotgun, 7 September 2010 (Article by John Walker)
- ^One week after the release of Amnesia Frictional Games Blog, 15 September 2010
- ^One Month after Amnesia's release Frictional Games Blog, 8 October 2010
- ^Four months after Amnesia's release Frictional Games Blog, 7 January 2011
- ^The Terrifying Tale of Amnesia The Escapist, 12 July 2011. Retrieved 30 July 2011
- ^Amnesia – One year later Frictional Games Blog, 9 September 2011
- ^'Amnesia, two years later'.
- ^AG Staff (30 December 2011). 'Top 100 All-Time Adventure Games'. Adventure Gamers. Archived from the original on 4 June 2012. Retrieved 16 October 2018.
- ^Patrick Klepek (13 February 2015). 'The 10 Best Horror Games'. Kotaku. Archived from the original on 26 May 2015. Retrieved 12 January 2018.
- ^'The 20 best horror games of all time'. Social Blade. GamesRadar Staff. Archived from the original on 10 October 2017. Retrieved 29 January 2018.
- ^'The 35 greatest horror games of all time'. The AV Club. Retrieved 12 January 2019.
- ^Hilliard, Kyle (16 August 2013). 'Amnesia: A Machine For Pigs Coming Next Month'. Game Informer. Retrieved 27 August 2013.
- ^de Matos, Xav. 'Amnesia: A Machine for Pigs is the next title from Frictional Games and Dear Esther dev'. Joystiq. Archived from the original on 20 June 2012. Retrieved 22 February 2012.
External links[edit]
Amnesia The Dark Descent Soundtrack Flac
- Amnesia: The Dark Descent at MobyGames
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